![]() |
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


Main Download
AMOS and STOS
Back in 1988 the Atari ST and the Commodore Amiga were the most advanced home-computers available. IBM-PCs and clones were used mainly in companies for business applications and the Apple Macintosh was much too expensive for the average home user. François Lionet (one of the founders of Clickteam) produced with Constantin Sotiropoulos one of the first game programming language ever written: STOS Basic - published by Europress Software Ltd. It proved to be an immediate success: STOS allowed anyone, regardless of their programming experience, to have their first sprite moving on the screen with a few instructions. STOS filled a big gap in the market. Home users wanted to be able to release their creativity and produce their own games without learning difficult languages like C or machine code.
Copyright (c) Clickteam 2004
Back in 1988 the Atari ST and the Commodore Amiga were the most advanced home-computers available. IBM-PCs and clones were used mainly in companies for business applications and the Apple Macintosh was much too expensive for the average home user. François Lionet (one of the founders of Clickteam) produced with Constantin Sotiropoulos one of the first game programming language ever written: STOS Basic - published by Europress Software Ltd. It proved to be an immediate success: STOS allowed anyone, regardless of their programming experience, to have their first sprite moving on the screen with a few instructions. STOS filled a big gap in the market. Home users wanted to be able to release their creativity and produce their own games without learning difficult languages like C or machine code.
Copyright (c) Clickteam 2004
Content:
Home | Products | Download | Resources | Purchase | Support | Info
Copyright © Clickteam 2008 All Rights Reserved - Privacy Policy - Email webmaster
Copyright © Clickteam 2008 All Rights Reserved - Privacy Policy - Email webmaster








